To finally get the product we want, we have to wait through the creation of game engines from scratch (because current engines won't even come close to our needs on both titles), and creation of assets. The reality is that AAA studios don't want to make niche games and are concerned only with money grab. My original Star Citizen ships and CU backing were back in 2013. Everybody knows, or could know with research, the current status of the game and what is being worked on. Development for both titles has been super transparent. Chris Roberts and Mark Jacobs do constant community updates. Ten years from inception to full release is about right. Much less whatever else they have left to do on the tech side. By sheer volume of content, they are probably 2 years out on fleshing out the game. Even if it does release, it's almost certain to not be what was expected. ![]() Most people have given up on caring about either. ![]() It's no longer about when or if CU releases. It's not like he produced bank statements showing he deposited his own money.(if he did I would love to see that lol) Why spend your own money when you can spend someone else's? Collateral or not, it was never "his" money from the get go. Honestly, that's what I would do if I was him. He likely obtained a loan and will simply claim bankruptcy to avoid financial burden if CSE goes bankrupt. Also, don't be so sure MJ "used his own money" to partially fund CU either. If Ragnarok is what is going to keep the ship running, you better be damn sure they are going all hands to get it done. And if you think for 2 seconds that MJ wasn't lying about using CU staff resources(and probably most if not all) for Ragnarok, well I'm sorry friend then no amount of convincing will help you. I've been in management and seen the bold faced lies they tell because it's "for the greater good, ignorance is bliss". Trust me when I say, you have no idea what goes on behind closed doors financially. Sometimes they will even put up their assets as collateral. They expect a certain amount of progress or ROI, and if it's not met they can pull out and CSE would lose their investors. They don't just hand them all of the money for free and say "have at it". For those unaware, investors tend to disperse funds in increments based on certain criteria. They needed something workable and doable fast if they were to keep investors interested. The Ragnarok announcement was practically akin to CU losing steam. It's a defensive excuse and a get out of argument free card when it comes to questions on why the NDA isn't lifted, why still in beta 1 after 2 years, and overall why we don't have any semblance of a game. It's an asinine excuse and only the deepest of those in delusion would think that in any way is for the benefit of the backers or the game. You marketed the game the moment you got funded on KS. He set this tone from the beginning so that he can point at it and say "Look, see, I said before we aren't interested in hyping the game or marketing the game before we are ready". MJ set the tone for low expectations and doubles down on that front whenever he is confronted with the fact that he still has an NDA and no game to show for it after 7 years. If you had any hope this game would succeed you would absolutely want to be hyping it from the get go. He always says "we're not marketing the game or trying to build hype". It's become his go to for CU as to why there is no gameplay footage (beyond the little bit they showed a year or so ago). The game has raised over 3.5M to date.This is pretty much where most people who had an interest in the game move on. Helped lead one of the most successful Kickstarter computer game projects Camelot Unchained.Degrees in Mathematics and Cognitive Science, reputed strong theorist, combined with years of practical experience.Lead engineer on Vampire: The Masquerade – Bloodlines.Lead engineer on Warhammer Online at Mythic Entertainment.Senior engineer on the Elder Scrolls V: Skyrim.Fifteen years of experience in games industry at studios such as Troika Games, Mythic Entertainment, and Bethesda Game Studios.At CSE, Andrew is the lead programmer and technical director, as well as the technical visionary behind the decision and tech building on such initiatives as "Building the UI out of the web" (using Chromium to open the UI to Backers), using a server-side physics system based on Nvidia's PhysX, and building the rendering/networking engines to allow the game to support truly large-scale battles. ![]() He is also the technical wunderkind behind the technology that powers Camelot Unchained. "Hi, I'm Andrew, the guy that was crazy enough to quit his job on Skyrim and create this whole City State thing with Mark" - Andrew MeggsĪndrew Meggs is a co-founder of City State Entertainment.
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